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Miencraft 114 How to Trade With Villager Again

Πρότυπο:Hatnote The trading organisation is a gameplay mechanic that allows players to trade emeralds for items (and vice-versa) with villagers as well as wandering traders.

Περιεχόμενα

  • ane Mechanics
    • 1.1 Economics
  • 2 Villager offers
    • 2.1 Not-trading villagers
      • 2.ane.1 Nitwit
      • 2.1.2 Unemployed
    • 2.2 Bedrock Edition
      • 2.2.1 Armorer
      • 2.2.2 Butcher
      • 2.ii.3 Cartographer
      • 2.2.4 Cleric
      • 2.2.5 Farmer
      • two.two.6 Fisherman
      • ii.two.7 Fletcher
      • 2.2.8 Leatherworker
      • 2.2.9 Librarian
      • 2.2.ten Shepherd
      • 2.2.eleven Stone Mason
      • 2.2.12 Toolsmith
      • ii.2.13 Weaponsmith
    • 2.3 Java Edition
      • 2.three.1 Armorer
      • 2.3.ii Butcher
      • 2.3.three Cartographer
      • two.3.iv Cleric
      • two.iii.five Farmer
      • 2.3.6 Fisherman
      • 2.3.seven Fletcher
      • 2.iii.viii Leatherworker
      • 2.3.ix Librarian
      • ii.3.10 Bricklayer
      • two.iii.xi Shepherd
      • 2.3.12 Toolsmith
      • 2.3.thirteen Weaponsmith
  • 3 Wandering trader sales
    • 3.1 Bedrock Edition sales
    • 3.2 Java Edition sales
  • 4 Achievements
  • five Advancements
  • six Video
  • 7 History
  • 8 Bug
  • ix Trivia
  • 10 Gallery
  • 11 Notes
  • 12 References

Mechanics [ ]

Pressing apply on an developed villager with a workstation, or a wandering trader, opens a card, allowing a player to trade with the villager or wandering trader. All transactions involve emeralds, Villagers will buy or sell goods for emeralds, and Wandering traders only sell items for emeralds. Trading with a villager is also the but legitimate method of acquiring the globe banner pattern [ Coffee edition but ] and woodland and sea explorer maps in Survival mode.

Villagers have five career levels that can be increased past trading with them. Each villager starts at the "novice" level. A villager's level can be seen in the trading card. The badge they wear can as well be identified: rock for a novice, iron for an apprentice, gold for a journeyman, emerald for skilful, and diamond for principal. When a player trades with a villager, both the villager and the thespian gain feel. All villager trades reward the thespian with 3–6 feel, or eight–11 feel if the villager is willing to brood. A wandering trader trades as well reward some histrion experience. A villager levels upwards when its feel bar becomes full and gains up to ii new trades, forth with keeping their old ones. Additionally, a villager receives regeneration and becomes surrounded by royal and green particles for a few seconds.

Level Badge Name Total Villager experience required
ane Villager badge Novice.png Novice Available from get-go
two Villager badge Apprentice.png Apprentice 10
iii Villager badge Journeyman.png Journeyman 70
4 Villager badge Expert.png Skilful 150
5 Villager badge Master.png Principal 250

A villager'due south profession dictates the trading puddle used to decide its trades. For example, villagers wearing harbinger hats are farmers, so their trades are based on the Farmer trade pool. Each profession unlocks a pre-defined and finite prepare of offers. Dissimilar professions are assigned to each villager based on their job-site cake. This profession is indicated past their advent and in the trading interface. Novice villagers who have not traded tin lose their profession and change back into unemployed villagers if their claimed chore site block is removed. Removing and then replacing a chore site cake can alter the trades offered, and a villager with no experience resets its trades every so often. Once a thespian trades with a villager, the villager keeps its profession forever and subsequently locks in the offered trades.

Villagers disable an offer after a certain number of trades, the exact number is dissimilar for each detail and referenced in the tables below. When villagers work at their job site blocks, they activate their offers again, up to twice per mean solar day. When an offering is disabled, a red "X" appears in the trading interface, and the villager displays the same particle effect as an offer being created.

Economics [ ]

Permanent discounts (observed prices may exist college or lower due to other temporary factors)

Πρότυπο:IN, villagers tin can have a maximum of 10 trades. Each level unlocks a maximum of ii new trades. If a level tin can pull from more than two trades, the two offered trades are chosen randomly from the fix.

Πρότυπο:IN, villagers take eight–10 trade slots. Some slots with multiple possible trades brandish only one trade; for case, farmer villagers have 4 potential trades in their first trade slot, so each trade has a 14 chance to be chosen.

Each trade can be used a maximum number of times, after which the merchandise becomes disabled. Once trades are disabled, villagers must work at their corresponding chore site cake to resupply their trades.

The price of an item rises and falls depending on three factors. Items with a high cost multiplier (0.2) are affected by these changes more than than items with a depression multiplier (0.05). All cost fluctuations affect only the outset particular involved in trade; for example, for an initial merchandise of 32 sticks for one emerald, the cost might be driven downwardly to 1 stick or up to 64 sticks for i emerald, but never for 2 emeralds. Additionally, no quantity can go lower than 1 or higher than the stack size.

The first factor is need. An particular that was sold out gets a price increase for all players when resupplied. If a histrion does non merchandise for a higher-priced item, the toll is reduced the next time villager resupplies. Need is tracked per item, not per villager, and then a villager tin can offer a higher-priced trade for a single item while other items are cheaper. Trades that accept a price multiplier of 0 are non affected by demand.

The second mode to affect prices is the Hero of the Village effect, which temporarily reduces prices for the affected player depending on the level of the effect.

Finally, players get personal discounts or fines based on their reputation with that particular villager. A positive reputation is gained by curing zombie villagers (the villager that was cured gives a permanent disbelieve much larger than the temporary discount in nearby villagers). To cure a zombie villager, a player must splash it with a splash potion of weakness and then feed it a golden apple tree. The permanent discount is capped at 5 cures, while the temporary discount is capped at 8 cures. Πρότυπο:IN, players can as well gain negative reputation by hitting or killing villagers, and positive reputation by trading.

Villager offers [ ]

Non-trading villagers [ ]

Nitwit [ ]

Nitwit.

Nitwits are green-coated villagers. They cannot trade, nor can they change profession. If the player attempts to merchandise with a nitwit Πρότυπο:In, the nitwit grunts and shakes its caput.[ Java edition only ]

Unemployed [ ]

Unemployed villager.

Villagers without task overlays are unemployed and cannot merchandise. They wear biome outfits without a professional overlay. An unemployed villager gains a profession by claiming an unclaimed job site cake. For example, an unclaimed cartography table converts an unemployed villager into a cartographer when the villager claims information technology. If a player attempts to merchandise with an unemployed villager Πρότυπο:In, the villager grunts and shakes its head.

Bedrock Edition [ ]

Armorer [ ]

Job site block: Blast Furnace

Armorer.

Armorer Economic Trade
Level Merchandise slot Particular wanted Default quantity Cost multiplier Item given Quantity Trades until disabled XP given to villager
Novice one Coal xv 0.05 Emerald 1 16 trades two
two Emerald 5 0.2 Fe Helmet 1 12 trades i
Emerald 9 0.2 Iron Chestplate i 12 trades one
Emerald 7 0.two Atomic number 26 Leggings 1 12 trades 1
Emerald 4 0.2 Iron Boots 1 12 trades ane
Apprentice 3 Atomic number 26 Ingot 4 0.05 Emerald ane 12 trades x
4 Emerald 36 0.2 Bong ane 12 trades 5
Emerald 3 0.2 Chainmail Leggings 1 12 trades 5
Emerald one 0.ii Chainmail Boots 1 12 trades 5
Journeyman 5 Lava Bucket 1 0.05 Emerald 1 12 trades 20
half-dozen Emerald i 0.ii Chainmail Helmet 1 12 trades 10
Emerald 4 0.2 Chainmail Chestplate 1 12 trades ten
Emerald five 0.2 Shield 1 12 trades 10
Expert 7 Diamond i 0.05 Emerald ane 12 trades 30
viii Emerald nineteen-33 0.ii Enchanted[note 1] Diamond Leggings 1 3 trades 15
Emerald xiii-27 0.2 Enchanted[note 1] Diamond Boots 1 3 trades xv
Primary ix Emerald 13-27 0.two Enchanted[note 1] Diamond Helmet 1 3 trades xxx[note 2]
Emerald 21-35 0.2 Enchanted[note 1] Diamond Chestplate 1 3 trades 30[note 2]

Butcher [ ]

Task site block: Smoker

Butcher.

Butcher Economic Trade
Level Trade slot Particular wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager
Novice 1 Raw Chicken 14 0.05 Emerald one 16 trades 2
Raw Rabbit 4 0.05 Emerald one 16 trades 2
Raw Porkchop seven 0.05 Emerald 1 xvi trades 2
2 Emerald i 0.05 Rabbit Stew ane 12 trades 1
Amateur three Coal fifteen 0.05 Emerald 1 sixteen trades 10
4 Emerald 1 0.05 Cooked Rabbit 5 16 trades half dozen
Emerald i 0.05 Cooked Chicken viii xvi trades 5
Emerald i 0.05 Cooked Porkchop 5 16 trades 5
Emerald 1 0.05 Cooked Mutton 4 sixteen trades ten
Journeyman five Raw Beef 10 0.05 Emerald 1 sixteen trades 20
Raw Mutton 7 0.05 Emerald 1 16 trades 20
6 Emerald one 0.05 Cooked Beef 3 16 trades 10
Expert 7 Dried Kelp Block ten 0.05 Emerald one 12 trades 30
Main 8 Sweetness Berries ten 0.05 Emerald 1 12 trades thirty[note 2]

Cartographer [ ]

Job site cake: Cartography Table

Cartographer.

Cartographer Economic Trade
Level Trade slot Item wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager
Novice 1 Newspaper 24 0.05 Emerald 1 xvi trades 2
2 Emerald 7 0.05 Empty Map one 12 trades one
Apprentice 3 Glass Pane 11 0.05 Emerald 1 xvi trades 10
four Emerald
Compass
xiii
one
0.2 Ocean Explorer Map [note 3] 1 12 trades 5
Journeyman 5 Compass 1 0.05 Emerald ane 12 trades 20
Emerald
Compass
14
1
0.2 Woodland Explorer Map [annotation 3] one 12 trades ten
Expert six Emerald seven 0.05 Detail Frame 1 12 trades 15
7 Emerald 3 0.05



one of 16 bare Imprint

1 12 trades 15
Chief viii Emerald one 0.05 Bloom Accuse Imprint Pattern ane 12 trades 30[note 2]
Emerald ii 0.05 Field Masoned Banner Pattern 1 12 trades xxx[note ii]
Emerald ii 0.05 Bordure Indented Banner Design one 12 trades thirty[annotation ii]

Cleric [ ]

Task site cake: Brewing Stand up

Cleric.

Cleric Economic Merchandise
Level Trade slot Particular wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager
Novice 1 Rotten Mankind 32 0.05 Emerald 1 sixteen trades 2
2 Emerald ane 0.05 Redstone Dust 2 12 trades ane
Apprentice three Gold Ingot 3 0.05 Emerald 1 12 trades ii
iv Emerald ane 0.05 Lapis Lazuli i 12 trades five
Journeyman five Rabbit's Foot 2 0.05 Emerald 1 12 trades xx
6 Emerald four 0.05 Glowstone grit 1 12 trades 10
Expert 7 Scute iv 0.05 Emerald 1 12 trades 30
Glass Canteen 9 0.05 Emerald ane 12 trades xxx
viii Emerald 5 0.05 Ender Pearl 1 12 trades 15
Master nine Under Wart 22 0.05 Emerald ane 12 trades thirty[note two]
10 Emerald three 0.05 Canteen o' Enchanting 1 12 trades 30[note two]

Farmer [ ]

Job site block: Composter

Farmer.

Farmer Economic Trade
Level Merchandise slot Detail wanted Default quantity Cost multiplier Particular given Quantity Trades until disabled XP to villager
Novice 1 Wheat xx 0.05 Emerald one xvi trades 2
Irish potato 26 0.05 Emerald ane xvi trades 2
Carrot 22 0.05 Emerald 1 xvi trades 2
Beetroot 15 0.05 Emerald 1 16 trades ii
2 Emerald 1 0.05 Bread 6 xvi trades ane
Apprentice three Pumpkin 6 0.05 Emerald 1 12 trades 10
4 Emerald i 0.05 Pumpkin Pie 4 12 trades five
Emerald 1 0.05 Apple four 16 trades five
Journeyman five Melon 4 0.05 Emerald 1 12 trades 20
half dozen Emerald 3 0.05 Cookie 18 12 trades 10
Expert 7 Emerald 1 0.05 Suspicious Stew [annotation four] [ Verify ] one 12 trades 15
8 Emerald 1 0.05 Cake 1 12 trades 15
Master 9 Emerald 3 0.05 Aureate Carrot 3 12 trades 30[note two]
Emerald 4 0.05 Glistering Melon iii 12 trades 30[annotation ii]

Fisherman [ ]

Task site cake: Barrel

Fisherman.

Fisherman Economic Trade
Level Trade slot Item wanted Default quantity Price multiplier Detail given Quantity Trades until disabled XP to villager
Novice 1 String twenty 0.05 Emerald 1 16 trades ii
Coal 10 0.05 Emerald 1 xvi trades 2
2 Emerald 3 0.05 Bucket of Cod 1 16 trades 1
Emerald
Raw Cod
1
6
0.05
0
Cooked Cod vi sixteen trades i
Apprentice 3 Raw Cod 15 0.05 Emerald i 16 trades 10
4 Emerald ii 0.05 Campfire i 12 trades 5
Emerald
Raw Salmon
1
6
0.05
0
Cooked Salmon vi xvi trades v
Journeyman five Raw Salmon xiii 0.05 Emerald 1 xvi trades 20
6 Emerald 7-22 0.2 Enchanted[note 1] Fishing Rod 1 three trades 10
Proficient 7 Tropical Fish half dozen 0.05 Emerald one 12 trades thirty
Master 8 Pufferfish 4 0.05 Emerald 1 12 trades thirty[annotation two]
9
One of 5 boats [note 5]
ane 0.5 Emerald 1 12 trades 30[annotation ii]

Fletcher [ ]

Job site cake: Fletching Table

Fletcher.

Fletcher Economic Trade
Level Trade slot Item wanted Default quantity Price multiplier Particular given Quantity Trades until disabled XP to villager
Novice 1 Stick 32 0.05 Emerald one 16 trades two
2 Emerald one 0.05 Arrow sixteen 12 trades 1
Emerald
Gravel
1
10
0.05 Flint 10 12 trades 1
Apprentice three Flintstone 26 0.05 Emerald 1 12 trades 10
4 Emerald 2 0.05 Bow one 12 trades five
Journeyman five String xiv 0.05 Emerald 1 xvi trades 20
6 Emerald 3 0.05 Crossbow 1 12 trades 10
Expert 7 Feather 24 0.05 Emerald ane fifteen trades xxx
8 Emerald seven-21 0.05 Enchanted[note i] Bow 1 3 trades xv
Master 9 Tripwire Hook 8 0.05 Emerald 1 12 trades thirty[note 2]
10 Emerald 8-22 0.05 Enchanted[annotation 1] Crossbow 1 3 trades 15[annotation 2]
Emerald
Pointer
ii
5
0.05


i of 15 Tipped Arrow [notation half dozen]

v 12 trades xxx[note 2]

Leatherworker [ ]

Job site cake: Cauldron

Leatherworker.

Leatherworker Economical Trade
Level Trade slot Particular wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager
Novice 1 Leather six 0.05 Emerald i 16 trades 2
ii Emerald iii 0.2 Leather Pants [note 7] [ Verify ] ane 12 trades 1
Emerald 7 0.2 Leather Tunic [notation 7] one 12 trades 1
Apprentice 3 Flint 26 0.05 Emerald 1 12 trades 10
4 Emerald 5 0.2 Leather Cap [note 7] 1 12 trades five
Emerald 4 0.2 Leather Boots [note vii] i 12 trades 5
Journeyman 5 Rabbit Hide 9 0.05 Emerald i 12 trades twenty
6 Emerald 7 0.2 Leather Tunic [notation 7] one 12 trades 10
Practiced 7 Scute 4 0.05 Emerald 1 12 trades 30
viii Emerald 6 0.2 Leather Horse Armor [annotation seven] 1 12 trades xv
Master ix Emerald 5 0.ii Leather Cap [note seven] ane 12 trades 30[notation two]
Emerald half dozen 0.2 Saddle i 12 trades xxx[annotation two]

Librarian [ ]

Job site block: Lectern

Librarian.

Librarian Economical Merchandise
Level Merchandise slot Particular wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager
Novice ane Paper 24 0.05 Emerald 1 sixteen trades 2
2 Emerald 9 0.05 Bookshelf 1 12 trades 1
Emerald
Book
5–64
ane
0.2 Enchanted Volume [annotation 8] ane 12 trades 1
Apprentice iii Volume 4 0.05 Emerald one 12 trades 10
4 Emerald one 0.05 Lantern 1 12 trades 5
Emerald
Book
5–64
1
0.2 Enchanted Book [note 8] one 12 trades 5
Journeyman five Ink Sac 5 0.05 Emerald 1 12 trades twenty
6 Emerald one 0.05 Glass 4 12 trades 10
Emerald
Book
5–64
1
0.ii Enchanted Volume [annotation 8] 1 12 trades 10
Expert seven Book and Quill ane[annotation ix] 0.05 Emerald ane 12 trades xxx
8 Emerald iv 0.05 Compass 1 12 trades 15
Emerald 5 0.05 Clock 1 12 trades 15
Emerald
Book
5–64
one
0.2 Enchanted Book [notation eight] ane 12 trades 15
Master 9 Emerald 20 0.05 Proper name Tag i 12 trades 30[note 2]

Shepherd [ ]

Job site block: Loom

Shepherd.

Shepherd Economic Trade
Level Trade slot Item wanted Default quantity Price multiplier Detail given Quantity Trades until disabled XP to villager
Novice 1


One of 4 Wool

eighteen 0.05 Emerald ane xvi trades two
2 Emerald 2 0.05 Shears ane 12 trades 1
Apprentice 3


One of five dye

12 0.05 Emerald i sixteen trades x
4 Emerald 1 0.05



One of sixteen Wool

one 16 trades 5
Emerald 1 0.05



One of 16 Carpet

4 16 trades five
Journeyman 5


I of 5 dye

12 0.05 Emerald 1 16 trades 20
6 Emerald 3 0.05



One of 16 Bed

one 12 trades 10
Proficient 7


One of half dozen dye

12 0.05 Emerald 1 sixteen trades xxx
8 Emerald iii 0.05



One of 16 Blank Banner

i 12 trades 15
Main 9 Emerald 2 0.05 Painting 3 12 trades xxx[annotation 2]

Stone Mason [ ]

Job site block: Stonecutter

Stone Mason.

Stone Stonemason Economical Trade
Level Merchandise slot Item wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager
Novice ane Dirt 10 0.05 Emerald 1 xvi trades ii
2 Emerald 1 0.05 Brick 10 sixteen trades i
Apprentice 3 Stone xx 0.05 Emerald i sixteen trades ten
four Emerald 1 0.05 Chiseled Rock Bricks four sixteen trades five
Journeyman v
One of iii stone variants
16 0.05 Emerald 1 sixteen trades 20
6 Emerald i 0.05
One of 3 polished rock variants
4 16 trades 10
Skilful 7 Nether Quartz 12 0.05 Emerald 1 12 trades 30
8 Emerald 1 0.05





1 of xvi Colored Terra cotta or Glazed Terracotta

ane 12 trades 15
Master 9 Emerald 1 0.05 Block of Quartz or Quartz Colonnade ane 12 trades 30[note 2]

Toolsmith [ ]

Job site block: Smithing Tabular array

Toolsmith.

Toolsmith Economical Trade
Level Trade slot Particular wanted Default quantity Cost multiplier Detail given Trades until disabled XP to villager
Novice one Coal fifteen 0.05 Emerald 1 16 trades two
two Emerald 1 0.ii Stone Axe 1 12 trades 1
Emerald 1 0.2 Stone Pickaxe i 12 trades one
Emerald ane 0.ii Stone Shovel 1 12 trades 1
Emerald 1 0.two Rock Hoe 1 12 trades 1
Amateur 3 Iron Ingot 4 0.05 Emerald 1 12 trades ten
iv Emerald 36 0.2 Bell 1 12 trades 5
Journeyman 5 Flintstone thirty 0.05 Emerald 1 12 trades twenty
6 Emerald 6-20 0.2 Enchanted[note one] Atomic number 26 Axe ane 3 trades 10
Emerald 7-21 0.2 Enchanted[notation ane] Iron Pickaxe 1 3 trades 10
Emerald eight-22 0.2 Enchanted[notation 1] Iron Shovel 1 3 trades x
Emerald iv 0.two Diamond Hoe one 3 trades 10
Expert 7 Diamond 1 0.05 Emerald 1 12 trades xxx
eight Emerald 17-31 0.2 Enchanted[note 1] Diamond Axe 1 3 trades 15
Emerald x-24 0.2 Enchanted[note one] Diamond Shovel 1 three trades xv
Master 9 Emerald eighteen-32 0.two Enchanted[annotation 1] Diamond Pickaxe 1 3 trades 30[note 2]

Weaponsmith [ ]

Chore site block: Grindstone

Weaponsmith.

Weaponsmith Economic Trade
Level Trade slot Item wanted Default quantity Toll multiplier Item given Quantity Trades until disabled XP to villager
Novice i Coal xv 0.05 Emerald 1 16 trades 2
2 Emerald 3 0.2 Iron Axe 1 12 trades ane
Amateur 3 Iron Ingot 4 0.05 Emerald ane 12 trades x
four Emerald vii-21 0.2 Enchanted[note one] Iron Sword ane 3 trades five
Journeyman 5 Flint 24 0.05 Emerald 1 12 trades twenty
six Emerald 36 0.ii Bong 1 12 trades 10
Skilful 7 Diamond 1 0.05 Emerald ane 12 trades 30
eight Emerald 17-31 0.2 Enchanted[annotation one] Diamond Axe 1 3 trades xv
Master 9 Emerald 13-27 0.ii Enchanted[notation 1] Diamond Sword 1 3 trades 30[note 2]

Coffee Edition [ ]

Armorer [ ]

Job site cake: Boom Furnace

Armorer.

Armorer Economic Trade
Level Item wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager
Novice Coal xv 0.05 Emerald one 16 trades 2
Emerald 5 0.2 Iron Helmet 1 12 trades one
Emerald 9 0.2 Iron Chestplate 1 12 trades i
Emerald 7 0.2 Atomic number 26 Leggings 1 12 trades i
Emerald 4 0.two Iron Boots 1 12 trades ane
Apprentice Iron Ingot 4 0.05 Emerald 1 12 trades 10
Emerald 36 0.two Bell 1 12 trades 5
Emerald 3 0.2 Chainmail Leggings one 12 trades 5
Emerald 1 0.ii Chainmail Boots one 12 trades 5
Journeyman Lava Bucket 1 0.05 Emerald 1 12 trades 20
Diamond 1 0.05 Emerald 1 12 trades 20
Emerald 1 0.2 Chainmail Helmet 1 12 trades x
Emerald iv 0.2 Chainmail Chestplate ane 12 trades 10
Emerald 5 0.2 Shield 1 12 trades 10
Expert Emerald 19–33 0.2 Enchanted[note 1] Diamond Leggings 1 three trades 15
Emerald thirteen–27 0.ii Enchanted[note 1] Diamond Boots 1 iii trades fifteen
Master Emerald thirteen–27 0.two Enchanted[note one] Diamond Helmet 1 3 trades thirty[note 2]
Emerald 21–35 0.2 Enchanted[note i] Diamond Chestplate 1 3 trades 30[notation 2]

Butcher [ ]

Job site block: Smoker

Butcher.

Butcher Economical Trade
Level Particular wanted Default quantity Cost multiplier Item given Quantity Trades until disabled XP to villager
Novice Raw Craven 14 0.05 Emerald 1 xvi trades two
Raw Porkchop 7 0.05 Emerald i 16 trades 2
Raw Rabbit four 0.05 Emerald 1 16 trades 2
Emerald 1 0.05 Rabbit Stew one 12 trades i
Apprentice Coal 15 0.05 Emerald 1 16 trades 2
Emerald 1 0.05 Cooked Porkchop 5 sixteen trades 5
Emerald 1 0.05 Cooked Chicken 8 xvi trades 5
Journeyman Raw Mutton 7 0.05 Emerald 1 16 trades 20
Raw Beef 10 0.05 Emerald ane sixteen trades xx
Skilful Stale Kelp Block 10 0.05 Emerald ane 12 trades 30
Main Sweet Berries 10 0.05 Emerald 1 12 trades 30[note 2]

Cartographer [ ]

Job site block: Cartography Tabular array

Cartographer.

Cartographer Economic Trade
Level Item wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager
Novice Paper 24 0.05 Emerald 1 16 trades 2
Emerald 7 0.05 Empty Map one 12 trades one
Amateur Glass Pane eleven 0.05 Emerald 1 xvi trades 10
Emerald
Compass
13
1
0.2 Ocean Explorer Map [note x] 1 12 trades five
Journeyman Compass 1 0.05 Emerald one 12 trades 20
Emerald
Compass
14
1
0.2 Woodland Explorer Map [note x] 1 12 trades x
Skilful Emerald seven 0.05 Item Frame 1 12 trades 15
Emerald 3 0.05



1 or 2 of xvi blank Imprint

i 12 trades fifteen
Master Emerald eight 0.05 Globe Blueprint 1 12 trades 30[note 2]

Cleric [ ]

Task site block: Brewing Stand

Cleric.

Cleric Economic Trade
Level Particular wanted Default quantity Cost multiplier Detail given Quantity Trades until disabled XP to villager
Novice Rotten Mankind 32 0.05 Emerald ane xvi trades 2
Emerald ane 0.05 Redstone Dust 2 12 trades one
Apprentice Gold Ingot 3 0.05 Emerald 1 12 trades 10
Emerald 1 0.05 Lapis Lazuli 1 12 trades v
Journeyman Rabbit's Foot 2 0.05 Emerald 1 12 trades xx
Emerald 4 0.05 Glowstone 1 12 trades ten
Expert Scute 4 0.05 Emerald 1 12 trades 30
Drinking glass Canteen nine 0.05 Emerald i 12 trades 30
Emerald v 0.05 Ender Pearl ane 12 trades xv
Principal Nether Wart 22 0.05 Emerald 1 12 trades 30[note 2]
Emerald 3 0.05 Bottle o' Enchanting one 12 trades thirty[note 2]

Farmer [ ]

Job site cake: Composter

Farmer.

Farmer Economic Trade
Level Particular wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager
Novice Wheat 20 0.05 Emerald 1 16 trades 2
Potato 26 0.05 Emerald i 16 trades 2
Carrot 22 0.05 Emerald 1 xvi trades ii
Beetroot 15 0.05 Emerald 1 16 trades 2
Emerald 1 0.05 Bread vi 16 trades i
Apprentice Pumpkin 6 0.05 Emerald 1 12 trades 10
Emerald i 0.05 Pumpkin Pie 4 12 trades 5
Emerald 1 0.05 Apple iv sixteen trades v
Journeyman Melon 4 0.05 Emerald 1 12 trades 20
Emerald three 0.05 Cookie 18 12 trades 10
Expert Emerald one 0.05 Block 1 12 trades 15
Emerald 1 0.05 Suspicious Stew
5 seconds of Dark Vision
1 12 trades 15
Emerald 1 0.05 Suspicious Stew
8 seconds of Jump Heave
1 12 trades fifteen
Emerald 1 0.05 Suspicious Stew
vii seconds of Weakness
one 12 trades 15
Emerald one 0.05 Suspicious Stew
vi seconds of Blindness
one 12 trades 15
Emerald i 0.05 Suspicious Stew
14 seconds of Poison
i 12 trades 15
Emerald 1 0.05 Suspicious Stew
0.35 seconds of Saturation
1 12 trades 15
Master Emerald three 0.05 Gold Carrot 3 12 trades 30[note 2]
Emerald 4 0.05 Glistering Melon Slice 3 12 trades 30[note 2]

Fisherman [ ]

Job site block: Butt

Fisherman.

Fisherman Economic Trade
Level Item wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager
Novice Cord 20 0.05 Emerald one sixteen trades 2
Coal 10 0.05 Emerald 1 sixteen trades 2
Emerald

Raw Cod

1
6
0.05 Cooked Cod six xvi trades ane
Emerald iii 0.05 Saucepan of Cod 1 16 trades one
Apprentice Raw Cod 15 0.05 Emerald one 16 trades ten
Emerald

Raw Salmon

one
6
0.05 Cooked Salmon half-dozen xvi trades 5
Emerald two 0.05 Campfire 1 12 trades 5
Journeyman Raw Salmon 13 0.05 Emerald ane 16 trades 20
Emerald 7–22 0.2 Enchanted[note i] Angling Rod 1 iii trades ten
Skilful Tropical Fish half dozen 0.05 Emerald 1 12 trades 30
Master Pufferfish iv 0.05 Emerald 1 12 trades xxx[note two]

One of 5 boats [annotation 5]
i 0.05 Emerald 1 12 trades 30[note ii]

Fletcher [ ]

Job site block: Fletching Table

Fletcher.

Fletcher Economical Trade
Level Item wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager
Novice Stick 32 0.05 Emerald i sixteen trades 2
Emerald i 0.05 Pointer 16 12 trades one
Emerald

Gravel

i
x
0.05 Flint 10 12 trades 1
Apprentice Flint 26 0.05 Emerald 1 12 trades 10
Emerald two 0.05 Bow 1 12 trades v
Journeyman Cord fourteen 0.05 Emerald 1 12 trades xx
Emerald 3 0.05 Crossbow i 12 trades 10
Expert Feather 24 0.05 Emerald i 16 trades 30
Emerald 7–21 0.05 Enchanted[notation 1] Bow ane 3 trades 15
Chief Tripwire Hook viii 0.05 Emerald i 12 trades 30[annotation 2]
Emerald 8–22 0.05 Enchanted[note i] Crossbow 1 3 trades 15[annotation 2]
Emerald
Arrow
ii
v
0.05


1 of 15 Tipped Arrow [note 11]

5 12 trades 30[annotation ii]

Leatherworker [ ]

Job site cake: Cauldron

Leatherworker.

Leatherworker Economical Merchandise
Level Item wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager
Novice Leather six 0.05 Emerald 1 16 trades ii
Emerald iii 0.2 Leather Pants [note seven] one 12 trades 1
Emerald seven 0.2 Leather Tunic [note 7] 1 12 trades one
Apprentice Flint 26 0.05 Emerald one 12 trades 10
Emerald 5 0.2 Leather Cap [notation 7] 1 12 trades five
Emerald 4 0.two Leather Boots [note 7] one 12 trades 5
Journeyman Rabbit Hibernate 9 0.05 Emerald i 12 trades 20
Emerald seven 0.2 Leather Tunic [note 7] 1 12 trades 1
Expert Scute iv 0.05 Emerald 1 12 trades xxx
Emerald 6 0.2 Leather Equus caballus Armor [note 7] 1 12 trades 15
Master Emerald 6 0.2 Saddle 1 12 trades 30[note ii]
Emerald 5 0.2 Leather Cap [note 7] ane 12 trades 30[notation 2]

Librarian [ ]

Job site block: Lectern

Librarian.

Librarian Economic Trade
Level Item wanted Default quantity Price multiplier Detail given Quantity Trades until disabled XP to villager
Novice Newspaper 24 0.05 Emerald 1 16 trades two
Emerald

Book

5–64
1
0.ii Enchanted Volume [note 8] 1 12 trades 1
Emerald 9 0.05 Bookshelf 1 12 trades 1
Apprentice Book four 0.05 Emerald 1 12 trades 10
Emerald

Volume

5–64
1
0.2 Enchanted Book [note 8] 1 12 trades 5
Emerald ane 0.05 Lantern 1 12 trades 5
Journeyman Ink Sac 5 0.05 Emerald 1 12 trades 20
Emerald

Book

5–64
1
0.2 Enchanted Book [notation 8] one 12 trades ten
Emerald 1 0.05 Glass 4 12 trades 10
Expert Volume and Quill 1[notation 12] 0.05 Emerald 1 12 trades xxx
Emerald

Volume

5–64
1
0.ii Enchanted Book [note 8] 1 12 trades fifteen
Emerald 5 0.05 Clock 1 12 trades xv
Emerald iv 0.05 Compass 1 12 trades 15
Master Emerald 20 0.05 Name Tag 1 12 trades 30[notation 2]

Mason [ ]

Job site cake: Stonecutter

Mason.

Mason Economic Trade
Level Item wanted Default quantity Cost multiplier Item given Quantity Trades until disabled XP to villager
Novice Clay Ball 10 0.05 Emerald 1 16 trades 2
Emerald 1 0.05 Brick ten 16 trades 1
Apprentice Stone 20 0.05 Emerald ane 16 trades x
Emerald 1 0.05 Chiseled Rock Bricks 4 xvi trades 5
Journeyman Granite 16 0.05 Emerald 1 16 trades xx
Andesite 16 0.05 Emerald 1 16 trades xx
Diorite 16 0.05 Emerald ane 16 trades 20
Emerald 1 0.05 Polished Andesite 4 16 trades x
Emerald 1 0.05 Polished Granite 4 16 trades x
Emerald one 0.05 Polished Diorite 4 16 trades 10
Emerald 1 0.05 Dripstone Block 1.17 4 sixteen trades x
Expert Nether Quartz 12 0.05 Emerald 1 12 trades 30
Emerald 1 0.05





1 or ii of sixteen Colored Terracotta or Glazed Terra cotta

1 12 trades fifteen
Principal Emerald 1 0.05 Quartz Pillar i 12 trades 30[note 2]
Emerald one 0.05 Cake of Quartz 1 12 trades thirty[note 2]

Shepherd [ ]

Job site cake: Loom

Shepherd.

Shepherd Economic Trade
Level Item wanted Default quantity Cost multiplier Item given Quantity Trades until disabled XP to villager
Novice White Wool eighteen 0.05 Emerald ane 16 trades 2
Brown Wool 18 0.05 Emerald 1 16 trades 2
Black Wool 18 0.05 Emerald ane 16 trades two
Grey Wool 18 0.05 Emerald i 16 trades ii
Emerald 2 0.05 Shears 1 12 trades ane
Apprentice Blackness Dye 12 0.05 Emerald 1 16 trades 10
Grey Dye 12 0.05 Emerald 1 xvi trades 10
Lime Dye 12 0.05 Emerald 1 16 trades x
Low-cal Blue Dye 12 0.05 Emerald i xvi trades x
White Dye 12 0.05 Emerald one 16 trades 10
Emerald 1 0.05



i or ii of 16 Wool

1 sixteen trades 5
Emerald i 0.05



1 or 2 of xvi Carpet

4 sixteen trades 5
Journeyman Cerise Dye 12 0.05 Emerald 1 16 trades 20
Light Gray Dye 12 0.05 Emerald 1 16 trades xx
Pink Dye 12 0.05 Emerald 1 16 trades 20
Xanthous Dye 12 0.05 Emerald 1 16 trades 20
Orange Dye 12 0.05 Emerald 1 sixteen trades twenty
Emerald three 0.05



i or ii of sixteen Bed

1 12 trades 10
Skillful Dark-green Dye 12 0.05 Emerald i 16 trades thirty
Brown Dye 12 0.05 Emerald 1 16 trades 30
Bluish Dye 12 0.05 Emerald 1 sixteen trades thirty
Majestic Dye 12 0.05 Emerald 1 sixteen trades thirty
Cyan Dye 12 0.05 Emerald 1 xvi trades 30
Magenta Dye 12 0.05 Emerald 1 16 trades 30
Emerald iii 0.05



i or 2 of 16 bare Banner

1 12 trades xv
Main Emerald two 0.05 Painting 3 12 trades 30[note 2]

Toolsmith [ ]

Job site block: Smithing Tabular array

Toolsmith.

Toolsmith Economic Merchandise
Level Item wanted Default quantity Cost multiplier Item given Quantity Trades until disabled XP to villager
Novice Coal 15 0.05 Emerald one 16 trades 2
Emerald 1 0.2 Stone Axe 1 12 trades one
Emerald i 0.2 Rock Shovel one 12 trades i
Emerald i 0.two Stone Pickaxe 1 12 trades 1
Emerald 1 0.two Stone Hoe ane 12 trades 1
Apprentice Iron Ingot 4 0.05 Emerald 1 12 trades 10
Emerald 36 0.2 Bong 1 12 trades 5
Journeyman Flint 30 0.05 Emerald ane 12 trades twenty
Emerald 6–20 0.2 Enchanted[note 1] Iron Axe 1 iii trades 10
Emerald 7–21 0.2 Enchanted[annotation one] Iron Shovel i 3 trades 10
Emerald 8–22 0.2 Enchanted[note 1] Iron Pickaxe 1 three trades x
Emerald 4 0.ii Diamond Hoe one iii trades ten
Practiced Diamond ane 0.05 Emerald 1 12 trades 30
Emerald 17–31 0.2 Enchanted[note i] Diamond Axe 1 3 trades fifteen
Emerald 10–24 0.2 Enchanted[notation i] Diamond Shovel 1 3 trades 15
Principal Emerald 18–32 0.2 Enchanted[annotation i] Diamond Pickaxe 1 3 trades 30[note 2]

Weaponsmith [ ]

Job site block: Grindstone

Weaponsmith.

Weaponsmith Economic Trade
Level Detail wanted Default quantity Price multiplier Detail given Quantity Trades until disabled XP to villager
Novice Coal 15 0.05 Emerald one 16 trades 2
Emerald 3 0.2 Iron Axe 1 12 trades 1
Emerald vii–21 0.05 Enchanted[note ane] Iron Sword 1 3 trades 1
Apprentice Iron Ingot 4 0.05 Emerald 1 12 trades 10
Emerald 36 0.ii Bell one 12 trades 5
Journeyman Flint 24 0.05 Emerald 1 12 trades 20
Expert Diamond i 0.05 Emerald ane 12 trades 30
Emerald 17–31 0.2 Enchanted[note one] Diamond Axe one 3 trades 15
Principal Emerald 13–27 0.2 Enchanted[annotation i] Diamond Sword 1 3 trades 30[note 2]

Wandering trader sales [ ]

Wandering Trader.

Unlike other villagers, the wandering trader does not buy items in exchange for emeralds – it only sells items, using emeralds every bit a currency. Therefore, the following tables' leftmost column is how many emeralds the player needs to give to receive the items listed in the middle column of the tabular array.

Boulder Edition sales [ ]

Πρότυπο:IN, wandering traders sell half dozen random trades. Their trades are unaffected by demand.

Five of the random trades are shown in the table below:

Toll Regular Offer Single Offer[note 13] Trades until disabled
i emerald
  • Fern
  • Vines
  • Dandelion
  • Poppy
  • Blue Orchid
  • Allium
  • Azure Bluet
  • Red Tulip
  • Orange Tulip
  • Pink Tulip
  • White Tulip
  • Oxeye Daisy
  • Cornflower
  • Lily of the Valley
  • Sunflower
  • Rose Bush
  • Lilac
  • Peony
12
  • Wheat Seeds
  • Beetroot Seeds
  • Pumpkin Seeds
  • Melon Seeds
  • Red Dye (×3)
  • Yellowish Dye (×iii)
  • Orange Dye (×3)
  • Lime Dye (×3)
  • Green Dye (×3)
  • Cyan Dye (×3)
  • Lite Blue Dye (×iii)
  • Regal Dye (×3)
  • Magenta Dye (×iii)
  • Pink Dye (×3)
  • Grey Dye (×3)
  • Light Gray Dye (×3)
  • Lapis Lazuli (x3)
  • Cocoa Beans (x3)
  • Bone Meal (x3)
  • Ink Sac (x3)
  • Dark-brown Mushroom
  • Cherry Mushroom
  • Sugar Cane
  • Sand (×8)
eight
  • Ruby-red Sand (×4)
six
  • Lily Pad (×two)
v
  • Pumpkin
4
2 emeralds
  • Sea Pickle
5
  • Glowstone
iii emeralds
  • Kelp
12
  • Cactus
  • Brain Coral Block
  • Bubble Coral Block
  • Fire Coral Block
  • Horn Coral Block
  • Tube Coral Block
8
4 emeralds
  • Slimeball
5
5 emeralds
  • Saplings
8
  • Nautilus Shell
5

The other random trade is shown below (these items are chosen for each wandering trader and always offered simply just ane of them):

Price Items Trades until disabled
one emerald
  • Gunpowder
eight
3 emeralds
  • Podzol (×three)
  • Packed Ice
6
five emeralds
  • Bucket of Pufferfish
  • Saucepan of Tropical Fish
four
6 emeralds
  • Blue Ice
6

Java Edition sales [ ]

The wandering trader offers five random trades from the list below.

Cost Item Trades until disabled
1 emerald
  • Allium
  • Azure Bluet
  • Cornflower
  • Dandelion
  • Fern
  • Oxeye Daisy
  • Poppy
  • Red Tulip
  • Small Dripleaf (x2) ane.17
  • Orangish Tulip
  • Pinkish Tulip
  • White Tulip
  • Wheat Seeds
  • Beetroot Seeds
  • Pumpkin Seeds
  • Melon Seeds
  • Brown Mushroom
  • Red Mushroom
  • Vines
  • Dyes (×3)
  • Pointed Dripstone (x2) 1.17
  • Moss Block (x2) 1.17
  • Rooted Clay (x2) one.17
12
  • Blueish Orchid
  • Sand (×8)
  • Sugar Cane
8
  • Lily of the Valley
7
  • Ruddy Sand (×iv)
six
  • Lily Pad (×2)
5
  • Pumpkin
iv
ii emeralds
  • Sea Pickle
  • Glowstone
five
3 emeralds
  • Kelp
12
  • Cactus
  • Brain Coral Block
  • Chimera Coral Cake
  • Fire Coral Block
  • Horn Coral Block
  • Tube Coral Block
eight
4 emeralds
  • Slimeball
5
5 emeralds
  • Saplings
8
  • Nautilus Crush
5

The other random merchandise is chosen from the table beneath. Information technology is ever the wandering trader'southward terminal trade offer.

Cost Items Trades until disabled
one emerald
  • Gunpowder
8
3 emeralds
  • Podzol (×three)
  • Packed Ice
6
5 emeralds
  • Bucket of Pufferfish
  • Bucket of Tropical Fish
4
6 emeralds
  • Blueish Ice
6

Achievements [ ]

Template:Load achievements: Unknown accomplishment. Accomplishment title not found on page Achievements

Advancements [ ]

Πρότυπο:Load advancements

Video [ ]

Video by slicedlime:

History [ ]

See too: Trading/Before Village & Pillage and Trading/Before one.eight
java beta
August 31, 2010 The get-go time Notch hinted at plans for a possible future trading system was in an interview during MinecraftCon. The implementation of villages themselves and their inhabitants wasn't even confirmed at this point, simply Notch however had a couple of ideas: "If y'all treat the villagers well, they become friendly to y'all and might kickoff throwing things at you as gifts. If you treat them desperately though by attacking and killing them they detest yous and might chase you."
Notch also mentioned a meter of how much "villagers like yous."
coffee
May 21, 2012 Jeb released a screenshot of himself testing the Trading System. The epitome showed ownership and selling areas.
An ore block tin exist seen in the background afterwards revealed in snapshot 12w21a to be Blood-red Ore, information technology was inverse to emerald ore before 12w21a because Dinnerbone is colorblind.[1]
ane.three.1 12w21a Added villager trading.
12w22a Eyes of Ender are now sold by priests instead of bought, and rotten mankind is no longer bought.
The trading UI has been changed where an extra input space has been added where tools tin can be placed for buying enchantments and/or repair.
12w23a Before this snapshot, the librarian defaulted to written books instead of aureate ingots, since the written books had a potential offer of one.3.
one.4.2 12w32a The librarian's paper offer was adjusted to 24–35 paper per emerald from an unknown paper trade, and the farmer's arrow offer was corrected to 9–12 per emerald from a previous unknown incorrect value.
The offer probability mechanic was inverse: as more than offers exist for a villager, the probability of all offers ascent. When an offer'south probability goes beyond a certain limit, its probability goes downwardly. The internet effect is that rarer offers become more than common when a villager has many offers, and common offers get rarer.
The offer removal mechanic has been replaced with an offer disabling mechanic.
All offers brainstorm with 7 uses, allowing the offering to be traded up to seven times.
Subsequently this, fifty-fifty if the thespian has non left the trading menu, the offer is disabled.
If a histrion trades the last offer on the list and closes the menu, waiting for particles to announced around the villager, all disabled offers are renewed with 2–12 additional uses added to them.
It is possible for the concluding offer slot to be disabled, at which signal no new offers can be generated and no existing offers can be renewed.
Trading with the last offer slot bachelor increases the player'due south popularity with the village by one point. Popularity applies to the village as a whole; other players are not affected.
one.4.6 12w49a Enchanted books were added, and villagers could offer them.
1.v 13w04a A villager spawned from a renamed spawn egg shows its name in the trading interface in identify of "Villager".
ane.8 14w02a Villager trading has been revamped. See hither for offers before 1.8.
14w03a Villager Clerics no longer purchase Ender Pearls, as they did in 14w02a.
14w31a Clerics now sell Bottles o' Enchanting, prices range from iii to 11 emeralds each.
1.nine 15w41a Clerics no longer sell Eyes of Ender.
Clerics now sell Ender Pearls, prices range from iv to seven emeralds each.
15w43a Librarians accuse double for books with "treasure" enchantments.
i.11 16w33a Farmers now sell 5 to 7 apples and six to 10 cookies for an emerald instead of only v and half-dozen respectively.
16w39a Added new trades through the Cartographer career.
1.14 19w11a Villager trading prices at present depend on the role player's popularity in the hamlet.
Villagers now resupply their trades upwardly to two times a day, if they get to piece of work at a chore site block.
i.15 19w45a Librarians now sell one bookshelf for nine emeralds, instead of iii bookshelves for six emeralds.
Upcoming Coffee
one.17 21w05a Wandering traders now can sell small-scale dripleaf.
21w13a Wandering traders now tin sell pointed dripstone, rooted dirt and moss block.
Pocket Edition
1.0.4 alpha 1.0.4.0 Added villager trading.
1.1.0 blastoff 1.ane.0.three Added new trades through the Cartographer career.
boulder
1.2.xiii beta ane.2.xiii.five Added Curse of Binding and Expletive of Vanishing enchantments, which at this time can be obtained only via trading with librarians.
1.4.0 beta 1.two.20.2 Removed the curse enchantments in enchanted books from librarian trading.
1.10.0 beta 1.10.0.3 Added new trades through the stone mason villager profession and wandering trader.
1.11.0 beta i.eleven.0.1 Added economic trades, where players can unlock multiple tiers at in one case past leveling upwardly villagers.
Villagers now accept a demand in which their emerald price tin modify higher or lower than usual.
beta 1.eleven.0.4 Changed trading for villagers.
Villager no longer instantly resupply their trades when disabled, as now they need to work at a job site block to resupply themselves.
Hero of the Hamlet now gives a trading price discount, except for ane emerald trades (as it already costs 1 emerald).
beta 1.11.0.7 Pressing use on a trade now auto-trades items.
Reverted cake trade from farmer villagers, increased max corporeality of some trade until disabled for master level stone mason and wandering trader.
ane.12.0 beta 1.12.0.3 Changed some trades for both villager and wandering trader.
beta ane.12.0.iv Removed regular sand from the wandering trader trades and adjusted the cost of a diamond hoe on the toolsmith.
1.13.0 beta ane.13.0.ane Cartographer villager now buy 11 glass panes, rather than ten.
beta ane.13.0.15 Farmer villager at present sell suspicious stew.
1.16.0 beta 1.16.0.57 Villager trade values have been changed to closely friction match Java Edition.
? Enchanted items now cost in a range.
Console Edition
TU14 CU1 1.04 Patch 1 Added villager trading.
TU20 CU8 1.thirteen Librarian villagers now may offer name tags for sale.
TU31 CU19 1.22 Patch 3 Changed villager trades to offers as of Java Edition ane.8.
Ps4
i.91 Villager trading prices now depend on the actor's popularity in the hamlet.
Villagers now resupply their trades up to two times a day, if they get to work at a job site block.

Problems [ ]

Problems relating to "Trading", "Trades", or "Merchandise" are maintained on the issue tracker. Report issues there.

Trivia [ ]

  • Right-clicking on a villager or wandering trader pauses that villager's or wandering trader'southward pathfinding.
  • If a villager takes impairment while trading, the trading menu closes.
  • Πρότυπο:IN, while within the trading menu, an emerald appears above the villager'south or wandering trader's head.
  • While diamonds are not renewable, their products (armor, tools, and weapons) are renewable via trading.

Gallery [ ]

Notes [ ]

  1. a b c d e f chiliad h i j k l thousand n o p q r southward t u v w 10 y z aa ab ac ad ae af When creating an enchantment offer, the game uses a random enchantment level from 5 – 19. The enchantments are never treasure enchantments.
  2. a b c d e f g h i j g l g n o p q r s t u v w x y z aa ab ac ad ae af ag ah ai aj ak al am an ao ap aq As the villager cannot level up any further, they practice not actually proceeds any experience.
  3. a b If explorer maps are bought when in the Nether, the End or a superflat world, the explorer map does not bear witness a destination structure, and buying it in an Old world causes the game to freeze
  4. The stew grants 1 of the following effects: 6 seconds of Blindness, 8 seconds of Jump Boost, 5 seconds of Night Vision, 14 seconds of Poison, 0.35 seconds of Saturation, or 7 seconds of Weakness.
  5. a b The blazon of boat trade depends on the biome outfit of the villager. Plains villagers buy oak boats, taiga and snowy villagers buy spruce boats, desert and jungle villagers buy jungle boats, savanna villagers buy acacia boats, and swamp villagers purchase dark oak boats.
  6. Potion level is always I, except for Arrow of Disuse, which is always Two
  7. a b c d e f thousand h i j k fifty 1000 due north The leather armor has a random color created by two dyes (possibly the same dye twice.)
  8. a b c d eastward f g h The enchantment is chosen randomly with equal chance of any enchantment type occurring (except for Soul Speed) and equal take a chance to become any level of the enchantment, significant high-level enchantments are equally likely every bit low-level enchantments. The price in emeralds depends on the enchantment level and "treasure" status. The possible values are 5–19 emeralds for Lvl I, 8–32 for Lvl II, eleven–45 for Lvl Iii, 14–58 for Lvl 4, and 17–71 for Lvl V. For "treasure" enchantments the price is doubled. Annotation that the cost is capped to 64, meaning that for example Lvl V books truly range from 17–64 emeralds with costs at the upper stop of the range being more than common.
  9. They actually purchase 2 books and quills, just due to the fact that at that place is only i trading input slot, and books and quills cannot stack, merely 1 is bought.
  10. a b In worlds that do non have the structure, this trade is not offered.
  11. The potion tin can either be level I or II, or with a longer duration.
  12. The merchandise ever appears as requiring 2 books and quills just being discounted to just requiring 1. This occurs no matter what.
  13. But one item is offered (eastward.g. wandering trader cannot sell both cocoa beans and pink dye). Each group of single-offer trades has the same take a chance to be chosen as a normal trade. For example, each individual sapling does non accept the same risk of being offered as a slimeball; instead, the sapling grouping as a whole has the same chance of beingness offered as a slimeball.

References [ ]

  1. http://www.minecraftforum.net/topic/1621716-15-new-blocksitems/#entry19977082

frodshamnouse1983.blogspot.com

Source: https://minecraft.fandom.com/el/wiki/Trading